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Spellgun Sprint
is a first-person parkour shooter where you reclaim your tower!
Spellgun Sprint is the first full game I've helped developed after graduating from the UCSC graduate program. Our team is comprised of alumni, most of them I have worked with on Ghost For Hire.
I was the Level Designer of the team but I also helped with gameplay design for the playable character and boss design. My primary focus was creating levels in Unreal Engine and iterating upon them from playtesting. I coordinated with programmers and designers to tailor levels for player abilities while I prototyped level layouts with primitive shapes and Unreal’s Terrain Editor.

Spellgun Sprint Art by Josepheng Xiong
SpellGun Sprint Trailer
Developmental Material

Mirror City Streets Top-Down Design

Mirror City Streets graybox, below is the final design

Final Boss Metrics and Level Design concept of arena


Some of the ability concepts for the final boss
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